Keep in mind, the technology is just a hook; the purpose of these projects is to facilitate executive function, pragmatic language, group cooperation, and leadership skills. For any given project, there may be as many as 14 roles that students or adults can take on to involve themselves. For example, a shy individual might choose a background or sound effect while a more outgoing individual might select characters, creates stories, or narrate. The roles are flexible and participants are rewarded with raffle tickets (student groups) when they observe others engaged in meaningful behaviors to promote social modeling.

Below are some of the projects that have been completed by group members over the past few years. For each, the focus is more on collaboration, listening, critical thinking, extemporaneous communication, reciprocal interaction, and group problem solving.  (If you don't see anything, wait a few seconds. The information is loading in from another website).